ALL PLAYABLE FACTIONS,All Factions Unlocked ROME Total War - how to unlock all factions? Total war rome 2 how to unlock all factions

  • 17.03.2022

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There are 117 factions in total. The player will have to choose from 8 (excluding DLC) available factions. Fractions are conditionally divided into four cultures - Barbarian, Greek, Roman and Eastern; the differences between them are much more significant than in past games. Each culture type has its own strengths in trade, warfare, politics, and agent skills. The development of technologies will also differ, but the main directions are the same for all - civil, military and technical. In addition, some factions are divided into families available to players, each of which will have its own unique advantages. Much more attention is paid to the interaction of the player with the internal political system of the faction. Sometimes you have to fight against her. Game characters will combine the roles of a politician and a commander.

Map of all factions in the game

8 available Factions (excluding DLC)

Roman Republic - With the victory over Pyrrhus, the Romans achieved a dominant position in the Apennine Peninsula. The young republic is full of strength and ambitions. Roman society is quite militarized - military service is compulsory for all citizens. The army of the republic is famous for its excellent training and organization. The Romans significantly surpass the surrounding peoples in the art of metal processing, and the republican system ensures the relative calm of the citizens and protects against popular unrest. The player will be able to lead one of the three powerful families - Juniev, Yuliev or Cornelius. Another feature of the game for Rome is the presence of the Senate.

A short prologue campaign has been introduced into the game, designed to teach the player the basics of tactics and strategy. Historically, the time of action in it corresponds to the period of the early Republic, starting in 316 BC. e. during the Second Samnite War. Although the historicity in the prologue is broken - the names of the two consuls of this year are accurately indicated, but it is said that they were defeated at the head of the united army, the consul Spurius Rutile was captured, and the consul Marcus Lenat died of wounds on the third day after the battle of Capua. In reality, in this year, a dictator was appointed to conduct the war, Lucius Aemilius Mamercinus Priverna, and both consuls were in Rome.

Carthage - Once a Phoenician colony, at the time of the game a powerful Mediterranean power. The Carthaginians have colonies throughout the western Mediterranean and have a strong navy. The few citizens of this country are mainly engaged in trade, so mercenaries make up most of the army. According to legend, the city was founded by Queen Dido, who fled from Fes after her brother Pygmalion, king of Tyre, killed her husband Sychey to take possession of his wealth.

Throughout the history of Carthage, the inhabitants of the city were famous for their business acumen. According to the legend about the founding of the city, Dido bought as much land from the local tribe as an ox-skin would cover. She cut the skin into narrow straps and, making a circle out of them, took possession of a large piece of land. Therefore, the citadel erected on this site was called Birsa, which means "skin". The most powerful unit is considered to be the "Holy Detachment", in which the Carthaginian aristocracy serves. Carthage is also famous for its war elephants.

Macedonia

Macedonia - On the bones of the empire of Alexander the Great, his commanders, the Diadochi, founded their own states. Now Macedonia is just a shadow and a fragment of the former empire. This kingdom is surrounded by Illyrians, Thracians, Greeks. Macedonia is led by a king who rules on behalf of the people. The treasury receives its main income from agriculture and timber extraction, as well as from taxes on shipping and the extraction of precious metals.
The Macedonian army has not changed much since the times of Philip II and Alexander.

The backbone of the army is still made up of the famous Macedonian infantry, as well as good cavalry; on the sea, the position of Macedonia is traditionally weak. The king of Macedonia is Antigonus II Gonat, the grandson of the famous commander Alexander, Antigonus the One-Eyed.

The Iceni are a Celtic tribe living in the southeast of Britain. The Iceni are a proud people and fierce warriors. Warriors cover their bodies with ritual drawings and tattoos, which significantly distinguishes them from other Celtic tribes. Iceni warriors are equipped with large oval or rectangular shields and armed with swords and spears. Before a direct confrontation, slings and throwing darts are used to bring disorder into the ranks of the enemy. The infantry is supported by agile chariots and light cavalry.

The Iceni have their own capital - Venta Icenorum - a major trading and religious center. The economy of the Iceni is based mainly on agriculture, however, it is distinguished by fairly developed monetary relations, which are based on coins of their own minting. In addition, the Iceni made great strides in the art of working with iron. They have every chance of becoming the dominant tribe in Britain.

Arverni - One of the most powerful tribes of central Gaul. The Arverns are ruled by kings and tribal chiefs. Usually positions are achieved during wars, since nobility is valued on a par with military and leadership qualities. Druids occupy an important place in Arvern society. In addition to the affairs of the cult, they seriously influence politics, up to questions of war and peace.

The Arverni are renowned artisans as well as goldsmiths, and have one of the most sophisticated and advanced cultures in the barbarian world. Elite units are formed from the aristocracy, ordinary people are armed mainly with a spear or a throwing dart, and an oval shield is used for protection; the Arverns also have good cavalry. The neighboring Gallic tribes are ready to recognize the ruler of the Arvern, if he is powerful and successful enough.

Sueves - Under this name, a whole group of Germanic tribes living in the north-east of Germany and united by a common language and beliefs are united. Their society is governed by elected leaders. To distinguish themselves from commoners, aristocrats braid their hair in a special way.

The skill of making armor and weapons is very underdeveloped. Swords are quite rare; Suebi warriors go into battle armed with a short spear and a shield. Despite this, Suebian warriors are respected and feared. The most ferocious warriors become berserkers. The favorite battlefield of the Suebi is the thicket, they prefer to attack from ambush. Suebi despise the civilized world and enjoy considerable influence among neighboring tribes.

Parthia is a young state, most recently this country was part of the Seleucid Empire. As a result of the invasion of the Parn tribe, Arshak became the ruler of Parthia and the founder of a new dynasty. The population of Parthia is quite diverse; the cultures of the Greeks and Persians, as well as many small peoples, coexist on this land. The Parthians are distinguished by their tolerance for other cultures. The treasury is replenished at the expense of agriculture, and the Great Silk Road also brings its advantages.

The striking power of the Parthian army is made up of heavy cavalry, where both the rider and the horse are clad in heavy armor. Nomadic tribes supply unsurpassed horse archers to the army. Infantrymen use spears, as well as a variety of throwing weapons. There are many mercenaries in the army who use Seleucid weaponry and tactics.

Hellenistic Egypt - closely related to the culture of the Greek world, but retains many of the original Egyptian traditions. dynasty in 305 BC. e. after the death of Alexander the Great founded by Ptolemy, since then the country has become a cultural and commercial center under the influence of the Macedonian rulers. Ptolemy was a general under Alexander, and after the sudden death of the king was appointed to govern Egypt. As Alexander's empire fragmented, Ptolemy declared his independence and secured Egypt from the encroachments of his rivals during the Wars of the Diadochi (322-275 BC). Adopting Egyptian religion and customs, the Ptolemies soon became pharaohs, continuing a long tradition of building majestic temples and monuments. However, under them the study of Greek culture and science is actively encouraged, so that an upper class of Greek-Egyptians arises. But not always everything was harmonious; Greek troops were stationed throughout the country, veterans settled anywhere, and the privileges of Greek citizens led to frequent and bloody uprisings of the natives.

The mixture of Greek and Egyptian ways of fighting gives the Ptolemaic pharaohs an army that is technically advanced and well balanced, but still reveres the leadership of heroes. Pikes and spears are skillfully used, and military units are divided into skilled swordsmen, scythe chariots, and more exotic units such as African war elephants. Egypt's location on the Mediterranean forces the country to maintain a sizable navy in order to protect its trade and colonial interests.

Free Content (FreeLC)

This faction originally came as a bonus for those who pre-ordered the game (and there were quite a few of those).

Pontus is a state that was formed under the strong influence of Greek and Persian cultures. This kingdom occupies the northeastern part of Asia Minor. It borders Cappadocia to the south and Colchis to the east. It was formed in 302 BC. e., when Mithridates I Ktist (Founder) took advantage of the turmoil and confusion of the era of the Diadochi and proclaimed himself the king of Pontus. The coastal position favors the development of trade; precious metals, iron and timber are mined in the mountains. The river valleys are used for agriculture.

Thanks to their trade connections, the Pontians are well aware of everything that is happening in other countries. The rulers of Pontus try to maintain friendly relations with other Hellenistic states. During the war, Pontus relies on a strong fleet and infantry. The culture of Pontus is largely Persian, but the Pontic rulers are aware of the role of Greek technology and culture in the development of their state. Due to its location on the periphery of the Greek world, Pontus has developed and increased its potential over the centuries and at the time of the game it is arguably the strongest Hellenistic state.

Seleucids

For some reason, this faction was not included in the playable list from the very beginning, but the modders quickly made it available, discovering along the way that it was actually ready for the game (it has a full line of troops and a ruling dynasty). Soon the developers made the Seleucids available for the game. This dynasty has always been one of the favorites among the players: a difficult position, a crumbling huge power, powerful troops and aggressive neighbors make playing as the descendants of Nicator very interesting.

The Seleucids are a Hellenistic monarchy that was formed during the collapse of the empire of Alexander the Great. The core of the state was the Middle East, at the height of its power it included part of Asia Minor, Syria, Phoenicia, Palestine, Mesopotamia, Iran, parts of Central Asia and present-day Pakistan. It was the most important center of Hellenism, the main link between the Greek and Eastern cultural traditions. In the era of its power, it included in its composition: Asia Minor, the Levant, Persia, the Pamirs and part of Pakistan.

Having begun its expansion into Greece, the empire faced the army of the Roman Republic, which inflicted a number of defeats on it. As a result, the eastern part of the country by the middle of the II century BC. e. was captured by the Parthians under the leadership of Mithridates I. The Seleucids continued to rule in Syro-Phoenicia until the country was conquered by the Armenian king Tigran II. After that, the Seleucid state as an independent entity was liquidated. The reigning Seleucid queen was captured and executed a few years later on the orders of the Armenian king. In 64 BC. e. the former western part of the territory of the Seleucid state turned into a Roman province.

This faction was a regular guest in a variety of RTW modifications and quite logically finally became playable in the second part of the game. The Bactrians are also surrounded by numerous aggressive neighbors, but like the Seleucids, they have something to answer their enemies. The combat line is a bit like the Syrian one, but with a greater emphasis on local contingents (Bactrian horsemen and foot soldiers). There are also Greek cataphracts with war elephants.

Bactria is a Hellenistic state in Central Asia, formed as a result of the collapse of the Seleucid empire. It is a flat country in the middle reaches of the Amu Darya. The borders of Bactria in the north are the spurs of the Pamirs, in the south - the Hindu Kush. The heart of Bactria was a vast oasis in the desert delta of one of the rivers flowing from the spurs of the Hindu Kush.

The center of the oasis was the city of Baktra (or Baktr/Balkh), which gave its name to the whole country. Western European scientists call Bactria a geographical region, the northern border of which was the Amu Darya River. Bactria was distinguished by its advantageous geographical position at the crossroads of routes from north to south (from the Great Steppe to India and to the Ocean coast) and from west to east (from the Mediterranean countries to China). This position, along with the fabulous fertility of the region (Strabo: "... in Bactria, grains the size of our ears"), allowed Bactria to occupy a prominent place in history from time immemorial.

The main feature of the Getae is that they are the second after the Romans to be able to retrain their low-grade troops into stronger ones. Because of this, the late Geth army begins to pose a serious threat to any enemy, but you just need to be able to survive before that. The player who chose the geth must prepare for a tough game - the mountains know no pity.

Zalmoxis was revered as the only god. Herodotus called the Getae those "who believe in their immortality" (getas tous athanatizontas), "because according to their faith they will not die, but go to Zalmoxis." Zalmoxis "taught that neither he, nor his guests, nor their descendants would die, but would only end up in another place where they would live forever, enjoying all the benefits."

Since the Getae lived in lands little known to the Greeks, but at the same time they were well known by name, this gave rise to a lot of fantastic reports - especially in the era of late antiquity. So, Julian the Apostate reported the victory of the Getae over the Goths. In addition, during this period it becomes generally accepted to transfer toponyms and ethnonyms from the heyday of Greek civilization to the present.

In Byzantium in the XII century. it was customary to call all the nomads of the Northern Black Sea region Scythians, up to the Pechenegs and Polovtsians, without taking into account whether these tribes were really somehow connected with each other. This should be taken into account when evaluating later reports of the Getae. Thus, Jordan considered the Goths to be the successors of the history of the Getae. Such a view has no basis other than simple consonance, and is explained by the desire to make the history of its people ancient, since, according to ancient concepts, a people that did not have a centuries-old past could not count on respect.

There was a lot of controversy about adding Armenia to the game. But one day, CA added it, which was a good surprise for most of the players in the series.

Armenia's key trade location between the Black and Caspian Seas has sprung up new cities and allowed the country to enter an era of prosperity that will allow it to regain its former glory. Tigranes the Great took advantage of the instability in the Seleucid Empire and captured Syria in 83 BC. e., and the marriage alliance with Pontus soon strengthened the position of Armenia as one of the largest kingdoms of the East.

Seeing the rapid growth of Armenia and the aggressive advance of Pontus to the west, Rome was forced to intervene by sending an army that would undercut both kingdoms in size. Armenia was deprived of most of its territories and forced to become a client state. And now, this once proud state, now suppressed, receives news of the instability in Rome caused by the death of Caesar ...

Trade connections guarantee prosperity, mountains provide shelter from attacks, and the cataphract cavalry is second to none. Having managed to quickly build an empire once, will Armenia be able to rise to the challenge of circumstances and repeat it?

Massalia

The twelfth free content update for Total War: Rome 2 brought a new faction to the game - Massilia, along with the paid add-on Black Sea Colonies.

The Greeks established their colony in Massilia around 600 BC. Founded by the Phocians, it was intended to collect the resources of the region and conduct trade from the natural harbor of Massilia. By the early 4th century BC, the former trading post had grown into one of the busiest ports in the Mediterranean, its influence even spreading into Gaul along the rivers of the Rhone. and Durance. Massilia is an oligarchy ruled by noble families. The population is a mixture of Greek settlers, Gallic locals and various foreign traders. Despite the level of cultural integration, some Gallic tribes still see the city as a coveted booty. Carthage also wants to control or destroy this trading rival. Both want Massilia's great wealth for themselves, and will stop at nothing. Massilia is a collection of skilled merchants and eloquent diplomats, but while somewhat conservative, the population is less tolerant of foreign cultures within its borders. In battle, her warriors display a combination of Gallic and Greek fighting techniques and weaponry.

According to local legend, the history of the city began as a love story of Hyptida, daughter of Nan, the king of the Ligurian tribe, and the Greek Protis: the Greeks landed on the coast of Provence at the moment when King Nan decided to marry his daughter. To do this, he convened a feast at which Hyptida would choose her groom. It was to the Greek Protis that she handed her goblet of wine. The couple received as a wedding gift part of the coast, on which they founded the city, named Massilia.

Massalia gradually became a large prosperous trading city and founded numerous trading posts along the Mediterranean coast and up the Rhone.

Seasons and wonders

Added Seasons and Wonders of the World to the battlefields in the base game. This add-on was included in the 11th free update.

This tiny addition appeared after the release of the Caesar in Gaul campaign. It added the change of seasons to the big campaign and the long-awaited wonders of the world, the list of which was not limited to only seven classic ones. The title of a miracle was also awarded to Mount Damavend, Bam Fortress, Stonehenge and other interesting miracles, with their own bonuses. After patch 11, this content became included in the game by default.

"Warriors of August"

["August Warriors"]

"Warriors of August" was released simultaneously with the paid "Daughters of Mars". It finally dawned on the SA that it would be time not only to make all sorts of fantastic units, but also to make normal troops. Especially those factions whose lineup is embarrassingly meager. Sveb (i.e. all Germans) added 5 units, which greatly diversified the gameplay. Even soothsayers turned out to be useful, reducing the morale of the enemy (these units were available only as garrison units). Two squads of mounted archers for nomads have also been added.

Campaign "Emperor August"

["Emperor August"]

A year after the release of the game, CA made a chic gift for all fans of the series by releasing a new global campaign dedicated to the fall of the Roman Republic and the war of the Second Triumvirate.

The balance of the game was once again greatly shaken up, new units and factions were added (Armenia and the Marcomanni) and the opportunity to either unite Rome under the banner of Octavian Augustus, Mark Antony, Sextus Pompey and Mark Lepidus, or vice versa - to crush the Romans for the peoples hostile to them, in in particular, for the Parthians. I personally consider this campaign to be one of the best additions to a game worthy of the August name.

Battle of Pydna

This is not even a full-fledged content to call the language does not turn. Just a simple historical battle, which, apparently, did not initially make it into the game due to the tight deadlines. This battle took place on June 22, 168 BC. (A solar eclipse helped to accurately date the battle that was fateful for Macedonia) and ended with the complete defeat of the Macedonians. In battle, the player must repeat the success of the consul Aemilius Paulus. The CA-designed battle is designed for fairly skilled players.

After the defeat of Philip V, Macedonia practically became a Roman province. Philip's heir Perseus tried to correct this; after his death, he declared the independence of Macedonia. Rome had no choice but to send troops to Macedonia to put the upstart in his place. But Perseus did not want to give up without a fight. The Battle of Pydna is a battle that took place in 168 BC. The Roman army under the leadership of Mitellus took part in this battle, against the army of the Macedonians, under the command of Andris. In battle, Roman discipline won out over Macedonian bravery.

There were also other additions: for example, Epirus and Elephants and the expansion of the Carthaginian line of troops. They are like " Warriors of August", patched holes in the gameplay, i.e. the developers corrected their shortcomings, and therefore I decided not to devote special paragraphs to them.

Paid content (DLC)

Caesar in Gaul

Even in RTW, many modders found a textbook with the names of settlements for the never-released provincial campaign about the conquests of Guy from the Julius family. Despite a solid past time span, none of the modders have bothered to create such a provincial campaign. The developers themselves decided to correct their omission, pompously rolling out the very first additional campaign for the new part of the franchise. Which only at first glance seemed simple, but in fact it threw a strong challenge to the players.

One year was equal to 12 (twelve) moves! It was necessary not only to conquer the lands, but also to be able to keep them. An additional and most important factor was the change of seasons - so in winter it was very fraught to conduct military campaigns and most often in the "dead" season, opponents were engaged in licking their wounds and strengthening their positions in the regions. A new feature was the leaders, who could not be killed, but only wounded. Each playable faction had its own similar immortal leader with their own special abilities that gave huge bonuses in battles. Rome received Caesar, and the Gallic tribes - Vercingetorix.

"Caesar in Gaul" is a standalone campaign for Total War: ROME II dedicated to Julius Caesar's war of conquest against the Gallic tribes. The campaign is based on Caesar's Notes on the Gallic War. Players can choose between four factions involved in this conflict: Arverni (Gauls), Suebi (Germans), Nervii (Belga) and Rome. The Caesar in Gaul campaign spans a shorter time span (58 - 51 BC) and less territory than the base game, but features more detail on Gaul and the south coast of Britain, more factions (playable and non-playable) .

The campaign features a number of notable generals and historical statesmen, such as Gaius Julius Caesar or Mark Antony and Vercingetorix, whom the player recruits or fights, depending on the faction chosen. A new historical battle has been added to the campaign - the Battle of Alesia, which was a turning point in the Gallic War, leading to the capture of Vercingetorix. In the battle of Alesia, the player's task is to besiege the Gallic fortress under the command of Vercingetorix. In addition to the playable factions of the new campaign, Caesar in Gaul introduces three new factions to the base game: the Nervii, the Boii, and the Galatians.

Hannibal at the gate

Second provincial campaign for Rome II. The main role here was the famous Carthaginian commander Hannibal Barca, whose actions led to the outbreak of war, during which Rome was on the brink of disaster. The Roman consuls, one after another, suffered severe defeats, including the defeat at Cannae, and only Scipio Africanus managed to defeat the terrible Punic in an open battle.

Players here are invited to either repeat the military path of the Barkids and still turn the course of history in their favor, or take the side of the Romans and turn the Republic from a regional power into a serious force that even the distant states of the Diadochi then had to reckon with. As a bonus, we were given the opportunity to play as Syracuse and several Spanish tribes. By the way, all these factions became available in the Grand Campaign, the only pity is that in the Grand Campaign Syracuse remained a collective farm without walls...

Players will go to the Western Mediterranean during the Second Punic War, as part of the new campaign, they will take part in the confrontation between Scipio and Hannibal and understand the "geopolitical situation". There will be 5 new factions and, of course, new units. Rome and Carthage will receive updates to the civil tech tree.

Rage of Sparta

The last campaign for Rome II to date, where the player must take part in the Peloponnesian War on the side of one of the four major Greek factions (Sparta, Athens, Boeotia and Corinth). The apotheosis is the Persian invasion of Greece. The idea to implement the Greek quarrels may have been sound, but the implementation once again let us down. And some even stated that this add-on was actually a running-in of the capabilities of the upcoming Attila Total War add-on - the Persians attacking the script with the Huns were painfully similar.

Few units were given to the factions, and almost all of them were natural clones! There was a lot of criticism of this addition, and modders rushed to finish the "creation" of SA. But those who like to shout THIS IS SPARTAAA could be satisfied.

This campaign is dedicated to the Greco-Persian War. Athens, which turned the union of policies into its empire, becomes a strong and influential country in Attica. Sparta, Corinth and the cities of the Boeotian League unite in a coalition against Athens. The Persians see to it that neither side is strengthened too much.

Culture of the Black Sea colonies

In what place Pergamum suddenly became a Black Sea colony I can’t imagine. Let it remain on the conscience of the developers. The Bosporan kingdom (called Cimmeria) was in any case begging to become a full-fledged playable power, just like Pergamon. Colchis, on the other hand, was supposed to demonstrate an outlandish mixture of Caucasian and Hellenic features in one state. Another thing is that none of these factions was worked out as well as the others available: a lot of units were repeated, and the original troops were offensively few. Well, at least they were allowed to play for Pergamum and create an Anatolian state out of it, which actually happened in history. Along the way, SA made (finally!) playable Massilia. And it's absolutely free. What prevented this faction from being unlocked even after the release of "Caesar in Gaul" or "Hannibal at the Gates" - I don’t understand.

How to unlock all factions in Rome: Total War? There are a couple of ways that will allow the player to complete the game on more than just the Roman side. Let's consider them in more detail.

There are 21 factions in the game. They are divided into five groups according to nationality. There are sides that, in principle, cannot be played, because the system does not provide for this, but there are those that become available under certain conditions. How to open yourself access to other camps?

Method 1: classic

The first option, the most accessible and honest, is to erase the union map from the map (in other words, destroy it) after passing the game. This will open up the opportunity to play on their side in the next game campaign. This is a long occupation, as it requires the passage of the entire game, which takes not a couple of hours, but sometimes several months, and the gradual destruction of enemy camps.

Method 2: hacky

The second option is not the most honest, but effective, suitable for those who are waiting for an instant result.

To do this, find the system folder where the strategy is installed. In this folder go "Date"-> "World"-> "Maps"->"Campaign"->"Imperial_ Campaign" . In the last folder we find the file "Descr_Strat".

Despite the fact that a toy called ROME Total War appeared quite a long time ago, it is still played by both novice gamers and old-timers, who thus relax after a hard day's work or educational lectures. Luxurious graphics, interesting features and an intriguing plot - these are the main components of the success of the project.

Initially, the player is faced with the choice of playing for one of the three Roman factions that are in alliance with each other, while being controlled by the dominant cardinal from the Eternal City. The game world is saturated with other nations, which cannot be played initially. However, over time it will become possible. About, How to unlock all factions in ROME Total War and will be discussed further. In fact, there are two ways to do this, each of which we will consider in more detail.

A fair way to unlock all factions in the game

It's simple - the conditions of ROME Total War involve the discovery of fresh nations by exterminating them. That is, by erasing one or another faction from the earth, you will automatically add it to the list of nations that you can play for in the future. For some, it may seem unrealistic to take over the whole world within one company. Indeed, this is not the easiest lesson, especially if you play at the most difficult settings, so the developers made a small exception. To unlock all factions in ROME Total War- it is enough to completely complete the started company without exposing your state to destruction (provided that the game is played for the Scipios, Juliuses or Brutes). However, keep in mind that playing for several hours a day - such a passage (if you thoughtfully approach the issue, and not - “just to open it sooner”) can take more than one month of real time. If you are ready to wait and sweat, then honor and praise be to you. Well, for those who want everything at once, for free and right now - the next way, not very honest, but reliable and simple.

Hacked way to unlock all factions in ROME Total War

The essence of this method is simple, like the hairstyle of Vladislav Yama. Even if you have just started your acquaintance with a PC, there will be no difficulties, the main thing is to clearly follow the instructions below.

So let's go!

  1. The first step is to find the root directory with the game (this is the folder where ROME Total War was installed).
  2. Next, you need to find a directory called “Data” in it, then go to the “World” folder, then to the “Maps” directory, then to the “Campaign” folder, and, finally, to the final directory “Imperial_ Campaign” .
  3. The path indicated in paragraph “2” contains a file named “Descr_Strat”, which must first be copied to the “Desktop” (or any other safe place) - just in case you spoil it with your manipulations.
  4. Now you need to move the name of the factions under "END unlockable" to a "category" with the name "Playable".
  5. That's all. It remains only to save the changes and run the game, after which you will see for yourself that all factions in ROME Total War are open if, of course, everything was done correctly.

Rome

"Glory, Honor, Duty"

The Roman faction will appear before us in the form of a militaristic republic. The Republic needs new territories, which can be expanded at the expense of the northern neighbors - the Etruscans, and then go north to the barbarians, as well as at the expense of the lands of Carthage.

There is no doubt that the faction will be playable. The faction will have an advantage:

1. Metal processing

2. Military culture

3. Maintenance of civil law and order

The Roman Republic will consist of three houses:

2. Cornelia

In addition, each house will have its own bonus.


Carthage

"Democracy, Trade, Faith"

The Carthaginian state is a trading state leading an expansive policy. The Carthaginians retained the faith that they inherited from their ancestors - the Phoenicians.

The Carthaginians have advantages in:

1. Naval battles

2. Trade

3. Democratic system

The Carthaginians had an army mainly of mercenaries, their main force is the Sacred Squad, war elephants were an important type of units, as well as a very maneuverable fleet.

Playing as Carthage, you can choose one of the political forces, each of which has its own unique bonuses.

Macedonia

"Glory, order, strength"

Macedonia is a kingdom closed on all sides by its neighbors.

The Macedonian army was reformed - the Getairs, Thessalian cavalry, new type hoplites appeared in it

Macedonian warriors have an advantage against barbarian units.

Macedonians:

1. Gracious rulers

2. Lucky merchants

3. High contentment of the population

Ikens

"Iron, Conquest, Pride"

Ikens - a tribe inhabiting the territory of southern Britain.

The Ikenian army fights mainly with infantry, but they gained fame thanks to their chariots. The Iken warriors were covered in various colors and tattoos, and they also had rectangular shields.

1. Brave and warlike

2. Summoning Andrasta's warriors of war during the battle, increases their morale ("Banzai" - approx. Red shares)

3. Unique iron processing

The satisfaction of the population increases when war is declared.

Gauls (Arverni)

"Faith, Dignity, Power"

The state was ruled by kings and leaders, but the population was subordinate to the druids.

The Gallic army was mostly infantry.

Arverns have an advantage in:

1. Crafts

2. Gold mining

3. The art of riding

4. Increased respect in the diplomatic arena.

Suebi

"Blood, Nobility, Courage"

The Suebi are a Germanic people who lived in the northeast of Gaul. The raids were carried out mainly by foot soldiers, who made up the Suebi army. They fought mainly with spears, swords were rare, they defended themselves with round shields. They were dressed in cloaks and trousers or loincloths. The Suebian state is, in fact, a confederation.

Suebi have an advantage in:

1. Diplomatic advantages with other barbarians.

2. Contempt for other factions

3. Significant resistance in the provinces captured by the Suebi.

Parthia (Persia)

"Tolerance, Justice, Profit"

The Parthian confederation is famous for its horses and cavalry. The Persian infantry is predominantly made up of Persian mountaineers, skirmishers and spearmen.

Religion is represented by a mixture of Persian and Hellenic beliefs, local beliefs, as well as Zoroastrianism.

The basis of the economy is land owned by the elite. Emergence of trade relations along the Silk Road.

The faction has the advantage:

1. In trade

2. Cultural aspects

3. Tolerance for other cultures makes it easier to conquer lands

4. Slavery damages the economy and the rule of law

5. High skill of archers and cavalry.

Egypt (Ptolemies)

"Legacy, Independence, Power"

The Ptolemaic era in Egypt is associated with Hellenic culture, while Egyptian traditions are still strong.

The Ptolemies, who adopted the culture and customs of the Egyptians, became pharaohs. The tradition of building pompous monuments and temples continues. However, the penetration of the Greeks into the territory of Egypt is accompanied by uprisings of local residents.

The Ptolemaic army is technically well developed, but heroes are preferred in command. Spearmen, swordsmen, chariots, war elephants and many others are the army of Egypt, just as the Ptolemies keep a huge fleet in the Mediterranean to protect trade and colonial interests.

Ptolemaic Egypt is one of the heirs of the empire of Alexander the Great.

Kingdom of Pontus (Pontus)

"Ambition, Independence, Profit"

Pontus is a mountainous region near the Black Sea, which has many fertile valleys, as well as ports, on which the entire agricultural and commercial economy is tied. The backbone of the Pontic army are pikemen with armored shields, and chariots inspire fear in the enemy.

Pontus was a colony of Persia and Macedonia. Having gained independence, ambitions appeared to conquer all of Asia Minor.

This is a progressive state that maintains relations with the Greeks and the Diadochi. Warriors are renowned for their determination in battle.

PCGamer announces that Total War: Rome II will be released in October 2013.

Total War: WARHAMMER

We waited, we believed. And our faith was rewarded! Announcement Total War: WARHAMMER took place! The skeptics were put to shame, but the Wahomans rejoiced! But the developers on the forums have already managed to tell a lot of details. Did you know first? that this will not be one game, but a trilogy flavored with a whole bunch of add-ons and additional paid and free content. Secondly, there will be only four factions (Empire of Sigmar, Greenskins, Dwarves and Vampire Counts), but they promise to make them as elaborate as possible, rich in units and really different from each other in terms of gameplay. Thirdly, the heads of factions are now not just generals who are not a pity to lose in battle. Now these are Legendary Lords (Karl Franz, Grimgor, Thorgrim and Mannfred von Carstein), heroes with unique weapons, mounts, gear and a set of quests. They also promise such novelties as flying units, magic, tanks, cannons and muskets ... in general, yummy! In general, we are waiting for more information and hope that the game will be a breakthrough in the series.

Well, we hasten to reassure the apologists of historicity - a separate team is working on Warhammer. Historical games Total War does not slow down the production of a fantasy game.

More about

Total War: Attila

The announcement of Total War: Attila, on the one hand, surprised us a lot, and on the other hand, once again proved that SA is on the beaten track. After all, Attila is essentially a sequel to the "Invasion of the Barbarians" addon for Rome 1. True, this time they did not become modest and called it a "new game". Okay, we won't argue. A separate game about the invasion of barbarian tribes on the civilizations of the ancient world is wonderful. It should be noted that the developers really did a great job. According to most players, Attila really turned out to be a worthy product that allowed them to plunge into the dark era.

More about Total War: Attila Part 1 And Part 2

Total War: Rome 2

The announcement of Rome II Total War took place on July 2 and it caused a real storm of delight in our community! So people yearned for hand-to-hand combat and legionnaires that the announcement of the sequel was perceived as a real miracle and a "dream come true." To again lead the legions bound by iron discipline, unshakable Greek hoplites and Macedonian sarissophores into battle, trample on enemies with elephants and throw severed heads - is this not happiness! But the new Total War games are also naval battles. And here there will be a lot of fun, because the developers promise active interaction between the ground and naval forces. Mutual shelling between coastal fortifications and warships in the roadstead will give a new degree of freedom to the "strategos" of the ancient world.