Wargame red dragon how to remove blurry image. Wargame: Red Dragon not starting? Game slows down? Flies out? Glitchy? Solving the most common problems. Common network errors

  • 17.03.2022

If you encounter Wargame: Red Dragon crashes, crashes, Wargame: Red Dragon won't start, Wargame: Red Dragon won't install, controls don't work in Wargame: Red Dragon, there is no sound, errors pop up, Wargame: Red Dragon won't saves work – we offer you the most common ways to solve these problems.

First, check if your PC meets the minimum system requirements:

  • OS: Windows XP SP3/Vista SP2/7/8
  • Processor: AMD/Intel Dual-Core 2.5GHz
  • Memory: 2048 MB
  • Video: ATI Radeon X1800 GTO/Nvidia Geforce 7600 GT/Intel HD 3000, 256 MB memory
  • HDD: 20 GB free space

Be sure to update your video card drivers and other software

Before you remember the worst words and express them towards the developers, do not forget to go to the official website of the manufacturer of your video card and download the latest drivers. Often, specially optimized drivers are prepared for the release of games. You can also try installing a later version of the drivers if the problem is not solved by installing the current version.

It is important to remember that you should only download the final versions of video cards - try not to use beta versions, as they may have a large number of bugs not found and not fixed.

Do not forget that games often require the latest version of DirectX to be installed, which can always be downloaded from the official Microsoft website.

Wargame: Red Dragon won't launch

Many problems with launching games happen due to incorrect installation. Check if there were any errors during the installation, try to uninstall the game and run the installer again, after disabling the antivirus - often the files necessary for the game to work are deleted by mistake. It is also important to remember that the path to the folder with the installed game should not contain Cyrillic characters - use only Latin letters and numbers for directory names.

It still does not hurt to check if there is enough space on the HDD for installation. You can try to run the game as Administrator in compatibility mode with different versions of Windows.

Wargame: Red Dragon slows down. Low FPS. Logs. Friezes. hangs up

First - install the latest drivers for the video card, from this FPS in the game can rise significantly. Also check the computer's load in the task manager (opened by pressing CTRL + SHIFT + ESCAPE). If, before starting the game, you see that some process is consuming too many resources, turn off its program or simply end this process from the task manager.

Next, go to the graphics settings in the game. First of all, turn off anti-aliasing and try lowering the settings responsible for post-processing. Many of them consume a lot of resources and disabling them will significantly increase performance without greatly affecting the quality of the picture.

Wargame: Red Dragon crashes to desktop

If Wargame: Red Dragon often crashes to your desktop, try lowering the graphics quality to start solving the problem. It is possible that your computer simply does not have enough performance and the game cannot work correctly. It is also worth checking for updates - most modern games have a system for automatically installing new patches. Check if this option is disabled in the settings.

Black screen in Wargame: Red Dragon

More often than not, the problem with the black screen is an issue with the GPU. Check if your graphics card meets the minimum requirements and install the latest drivers. Sometimes a black screen is the result of insufficient CPU performance.

If everything is fine with the hardware, and it meets the minimum requirements, try switching to another window (ALT + TAB), and then return to the game window.

Wargame: Red Dragon is not installed. Installation stuck

First of all, check if you have enough HDD space for installation. Remember that the setup program requires the advertised amount of space plus 1-2 gigabytes of free space on the system drive to run correctly. In general, remember the rule - the system drive should always have at least 2 gigabytes of free space for temporary files. Otherwise, both games and programs may not work correctly or refuse to start at all.

Installation problems can also occur due to lack of Internet connection or its unstable operation. Also, do not forget to suspend the antivirus while installing the game - sometimes it interferes with the correct copying of files or deletes them by mistake, considering them viruses.

Saves not working in Wargame: Red Dragon

By analogy with the previous solution, check the availability of free space on the HDD - both on the one where the game is installed and on the system drive. Often save files are stored in a folder of documents, which is located separately from the game itself.

Controls not working in Wargame: Red Dragon

Sometimes the controls in the game do not work due to the simultaneous connection of several input devices. Try disabling the gamepad, or if for some reason you have two keyboards or mice connected, leave only one pair of devices. If the gamepad does not work for you, then remember that only controllers that are defined as Xbox joysticks officially support games. If your controller is defined differently, try using programs that emulate Xbox joysticks (for example, x360ce).

Sound not working in Wargame: Red Dragon

Check if the sound works in other programs. After that, check if the sound is turned off in the settings of the game itself and if the sound playback device is selected there, to which your speakers or headset are connected. Next, while the game is running, open the mixer and check if the sound is muted there.

If you are using an external sound card, check for new drivers on the manufacturer's website.

Unfortunately, there are flaws in games: brakes, low FPS, crashes, freezes, bugs and other minor and not very errors. Often problems begin before the game even starts, when it won't install, won't load, or won't even download. Yes, and the computer itself is sometimes weird, and then in Wargame Red Dragon, instead of a picture, a black screen, control does not work, no sound is heard or anything else.

What to do first

  1. Download and run the world famous CCleaner(download from a direct link) is a program that will clean your computer of unnecessary garbage, as a result of which the system will work faster after the first reboot;
  2. Update all drivers in the system using the program Driver Updater(download via direct link) - it will scan your computer and update all drivers to the latest version in 5 minutes;
  3. Install Advanced System Optimizer(download from a direct link) and turn on the game mode in it, which will end useless background processes during game launch and increase performance in the game.

Wargame: Red Dragon system requirements

The second thing to do if you encounter any problems with Wargame Red Dragon is to check the system requirements. In a good way, you need to do this even before the purchase, so as not to regret the money spent.

Wargame: Red Dragon minimum system requirements:

Win Xp 32, Processor: Intel Celeron E3300 Dual-Core 2.5GHz, 2 GB RAM, 20 GB HDD, AMD Radeon X1800 XT Video RAM: 256MB

Every gamer should at least have a little understanding of the components, to know why a video card, processor and other things are needed in the system unit.

Files, drivers and libraries

Almost every device in a computer requires a set of special software. These are drivers, libraries and other files that ensure the correct operation of the computer.

It's worth starting with the drivers for the video card. Modern graphics cards are produced by only two large companies - Nvidia and AMD. Having found out which product spins the coolers in the system unit, we go to the official website and download the package of fresh drivers:

A prerequisite for the successful functioning of Wargame Red Dragon is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to easily and quickly download the latest drivers and install them with one click:

If Wargame: Red Dragon does not start, we recommend that you try disabling your antivirus or put the game in the antivirus exceptions, and also check the system requirements again and if something from your build does not match, then, if possible, improve your PC by purchasing more powerful accessories.

Wargame Red Dragon has black screen, white screen, color screen. Solution

Problems with screens of different colors can be roughly divided into 2 categories.

Firstly, they are often associated with the use of two video cards at once. For example, if your motherboard has an integrated video card, but you are playing on a discrete one, then Wargame: Red Dragon may run on the built-in one for the first time, while you will not see the game itself, because the monitor is connected to a discrete video card.

Secondly, color screens happen when there are problems with displaying the image on the screen. This can happen for various reasons. For example, Wargame Red Dragon cannot work through an outdated driver or does not support a video card. Also, a black / white screen may be displayed when working at resolutions that are not supported by the game.

Wargame: Red Dragon crashes. At a certain or random moment. Solution

You play for yourself, play and here - bam! - everything goes out, and now you have a desktop without any hint of the game. Why it happens? To solve the problem, it is worth trying to figure out what the nature of the problem is.

If the crash occurs at a random point in time without any pattern, then with a probability of 99% we can say that this is a mistake of the game itself. In this case, fixing something is very difficult, and the best thing is to just put Wargame Red Dragon aside and wait for the patch.

However, if you know exactly at what moments the crash occurs, then you can continue the game, avoiding situations that provoke a crash.

However, if you know exactly at what moments the crash occurs, then you can continue the game, avoiding situations that provoke a crash. In addition, you can download the Wargame: Red Dragon save and bypass the departure point.

Wargame: Red Dragon freezes. The picture freezes. Solution

The situation is about the same as with crashes: many freezes are directly related to the game itself, or rather, to the developer's mistake when creating it. However, a frozen picture can often become a starting point for investigating the deplorable state of a video card or processor.

So if the picture in Wargame: Red Dragon freezes, then use the programs to display statistics on the loading of components. Perhaps your video card has long exhausted its working life or the processor is heating up to dangerous temperatures?

The easiest way to check the loading and temperatures for the video card and processors is in the MSI Afterburner program. If desired, you can even display these and many other parameters on top of the Wargame Red Dragon image.

What temperatures are dangerous? Processors and video cards have different operating temperatures. For video cards, they are usually 60-80 degrees Celsius. The processors are slightly lower - 40-70 degrees. If the processor temperature is higher, then you should check the condition of the thermal paste. It may have dried out and needs to be replaced.

If the video card is heating up, then you should use the driver or the official utility from the manufacturer. You need to increase the number of revolutions of the coolers and see if the operating temperature drops.

Wargame: Red Dragon slows down. Low FPS. Frame rate drops. Solution

With slowdowns and low frame rates in Wargame Red Dragon, the first step is to lower the graphics settings. Of course, there are a lot of them, so before reducing everything in a row, you should find out exactly how certain settings affect performance.

Screen resolution. In short, this is the number of points that make up the picture of the game. The higher the resolution, the higher the load on the video card. However, the increase in load is negligible, so reducing the screen resolution should only be the last resort, when everything else does not help.

Texture quality. Typically, this setting determines the resolution of texture files. Decrease the quality of textures if the video card has a small amount of video memory (less than 4 GB) or if you are using a very old hard drive with a spindle speed of less than 7200.

Model quality(sometimes just details). This setting determines which set of 3D models will be used in the game. The higher the quality, the more polygons. Accordingly, high-poly models require more processing power of the video card (not to be confused with the amount of video memory!), which means that this parameter should be reduced on video cards with a low core or memory frequency.

Shadows. They are implemented in different ways. In some games, shadows are created dynamically, that is, they are calculated in real time every second of the game. Such dynamic shadows load both the processor and the video card. In order to optimize, developers often abandon the full rendering and add a pre-render of shadows to the game. They are static, because in fact they are just textures that are superimposed on top of the main textures, which means they load memory, and not the core of the video card.

Often, developers add additional settings related to shadows:

  • Shadow Resolution - determines how detailed the shadow cast by the object will be. If the game has dynamic shadows, then it loads the core of the video card, and if a pre-created render is used, then it “eats” the video memory.
  • Soft shadows - smoothing out bumps on the shadows themselves, usually this option is given along with dynamic shadows. Regardless of the type of shadows, it loads the video card in real time.

Smoothing. Allows you to get rid of ugly corners at the edges of objects by using a special algorithm, the essence of which is usually to generate several images at once and compare them, calculating the most “smooth” image. There are many different anti-aliasing algorithms that differ in terms of their impact on the performance of Wargame: Red Dragon.

For example, MSAA works head-on, creating 2, 4, or 8 renders at once, so the frame rate is reduced by 2, 4, or 8 times, respectively. Algorithms such as FXAA and TAA operate a little differently, achieving a smooth image by calculating only the edges and using some other tricks. Because of this, they do not reduce performance as much.

Lighting. As in the case of anti-aliasing, there are different algorithms for lighting effects: SSAO, HBAO, HDAO. All of them use the resources of the video card, but they do it differently depending on the video card itself. The fact is that the HBAO algorithm was promoted mainly on video cards from Nvidia (GeForce line), so it works best on the “green” ones. HDAO, on the other hand, is optimized for AMD graphics cards. SSAO is the simplest type of lighting, it consumes the least resources, so in case of slowdowns in Wargame: Red Dragon, it is worth switching to it.

What should be lowered first? Shadows, anti-aliasing, and lighting effects are usually the most stressful, so it's best to start with them.

Often gamers themselves have to deal with the optimization of Wargame Red Dragon. For almost all major releases, there are various related and forums where users share their ways to improve productivity.

One of them is a special program called Advanced System Optimizer. It is made specifically for those who do not want to manually clean up the computer from various temporary files, delete unnecessary registry entries and edit the startup list. Advanced System Optimizer will do this on its own and will also analyze your computer to find out how you can improve performance in applications and games.

Wargame: Red Dragon is lagging. Big game delay. Solution

Many people confuse "lag" with "lag", but these problems have completely different causes. Wargame Red Dragon slows down when the frame rate at which the image is displayed on the monitor decreases, and lags when the delay when accessing the server or any other host is too high.

That is why "lags" can only be in network games. The reasons are different: bad network code, physical distance from servers, network congestion, incorrectly configured router, low Internet connection speed.

However, the latter is the least common. In online games, communication between the client and the server occurs by exchanging relatively short messages, so even 10 MB per second should be enough for the eyes.

There is no sound in Wargame Red Dragon. I can not hear anything. Solution

Wargame: Red Dragon works, but for some reason does not sound - this is another problem that gamers face. Of course, you can play like that, but it's still better to figure out what's the matter.

First you need to determine the scope of the problem. Where exactly is there no sound - only in the game or in general on the computer? If only in the game, then perhaps this is due to the fact that the sound card is very old and does not support DirectX.

If there is no sound at all, then the matter is definitely in the computer settings. Perhaps the sound card drivers are not installed correctly, or maybe there is no sound due to some specific error of our favorite Windows OS.

Controls do not work in Wargame Red Dragon. Wargame: Red Dragon does not see the mouse, keyboard or gamepad. Solution

How to play if it is impossible to control the process? The problems of supporting specific devices are out of place here, because we are talking about familiar devices - keyboard, mouse and controller.

Thus, errors in the game itself are practically excluded, almost always the problem is on the user's side. You can solve it in different ways, but, one way or another, you will have to turn to the driver. Usually, when you connect a new device, the operating system immediately tries to use one of the standard drivers, but some models of keyboards, mice, and gamepads are not compatible with them.

Thus, you need to find out the exact model of the device and try to find exactly its driver. Often, devices from well-known gaming brands come with their own software kits, since the standard Windows driver simply cannot ensure the correct operation of all the functions of a particular device.

If you don’t want to look for drivers for all devices separately, you can use the program Driver Updater. It is designed to automatically search for drivers, so you only need to wait for the scan results and download the necessary drivers in the program interface.

Often, the brakes in Wargame Red Dragon can be caused by viruses. In this case, there is no difference how powerful the video card is in the system unit. You can check your computer and clean it of viruses and other unwanted software using special programs. For example NOD32 . The antivirus has proven itself from the best side and has received the approval of millions of users around the world.

Suitable for both personal use and small businesses, ZoneAlarm is able to protect a computer running Windows 10, Windows 8, Windows 7, Windows Vista and Windows XP from any attack: phishing, viruses, malware, spyware and other cyber threats . New users are given a 30-day free trial.

Nod32 is an antivirus from ESET, which has received many awards for its contribution to the development of security. Versions of anti-virus programs for both PC and mobile devices are available on the developer's website, a 30-day trial version is provided. There are special conditions for business.

Wargame: Red Dragon downloaded from torrent does not work. Solution

If the distribution kit of the game was downloaded via torrent, then in principle there can be no guarantees of work. Torrents and repacks are almost never updated through official applications and do not work over the network, because in the course of hacking, hackers cut out all network functions from games, which are often used to check the license.

Using such versions of games is not only inconvenient, but even dangerous, because very often many files have been changed in them. For example, to bypass protection, pirates modify an EXE file. However, no one knows what else they do with it. Maybe they embed self-executing software. For example, which, when the game is first launched, will be integrated into the system and will use its resources to ensure the well-being of hackers. Or, giving access to the computer to third parties. There are no guarantees and there cannot be.

In addition, the use of pirated versions is, according to our publication, theft. The developers have spent a lot of time creating the game, investing their own money in the hope that their offspring will pay off. And every work must be paid.

Therefore, if you encounter any problems with games downloaded from torrents or hacked using certain means, you should immediately remove the “pirate”, clean your computer with an antivirus and a licensed copy of the game. This will not only save you from dubious software, but also allow you to download updates for the game and receive official support from its creators.

Wargame: Red Dragon gives an error about the missing DLL file. Solution

As a rule, problems associated with the absence of DLLs occur when Wargame: Red Dragon is launched, however, sometimes the game can access certain DLLs in the process and, without finding them, crash in the most impudent manner.

To fix this error, you need to find the required DLL and install it on the system. The easiest way to do this is with a program. DLL fixer, which scans the system and helps you quickly find missing libraries.

If your problem turned out to be more specific, or if the method described in this article did not help, then you can ask other users in our "" section. They will promptly help you!

We thank you for your attention!

In general, a graphomaniac woke up in me (never happened before) and I decided to write something while I was resting.

Somehow last spring, on Steam or somewhere else, I stumbled upon the game Wargame: Red Dragon and decided to buy it. I’ll make a reservation right away that for more than half a year of playing, my skill has not grown at all, and as I was at the beginning a claw-handed noob, I remained so. Nevertheless, I caught some aspects of the wargame. In addition, none of my friends were impressed with him, and pouring out his soul and bombing someone on Skype is not possible. So, I'll share with you.
What is the game all about? About the confrontation between NATO (North Atlantic Alliance) on the one hand and the WTO (Warsaw Pact Organization) on the other, as well as their allies. Years included in the game from approximately 1979 to 1995. In real life, thanks to one very alternatively gifted person

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The Department of Internal Affairs, and later its leader, the USSR, were destroyed and the bipolar world collapsed. It is no secret that many residents of the post-Soviet space feel a desire to take revenge on the vile capitalists at least in some game. To take revenge, so to speak, for the defeat in the Cold War. Here I am I was seduced by this opportunity. The game features all the brightest countries of the socialist camp and you have the opportunity to use their armies. There are the GDR, and Czechoslovakia, and Poland, and the PRC, and the DPRK.
First, for those who are not quite in the subject, a short digression. In a wargame, before the battle, you need to assemble a special deck-deck that you will use in battle. You can only use the units included in the "deck". You can also fight with standard "decks", of course but you are unlikely to succeed.
In my personal opinion, the wargame is very difficult for beginners to master. I will write down the points why I think so.
1. Firstly, there are more than one and a half thousand different units in the game

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plus, when building a deck, one unit of infantry is combined with a wide variety of vehicles

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It is not easy for a beginner to figure out what is what and what it serves.
2. Secondly, it is quite difficult to understand the intricacies of various specialized decks

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3. Thirdly, an unobvious system of confrontation between units, reminiscent rather than the classic stone-paper-scissors, but something like this

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Let me explain. For example, in the game there are 2 types of anti-aircraft guns - radar and non-radar, the first are better at shooting at aircraft, the second at helicopters. And in general, the first are stronger. But at the same time there is a special aircraft that can destroy radar air defense without entering its affected area. But if you turn off this anti-aircraft gun, then the rocket will not be able to aim at it.
4. A parable in tongues and, perhaps, the most interesting thing in a wargame, is at the same time its strongest and weakest side. Non-mirror balance. What does it mean? And the fact that, firstly, a country may have a unique unit that has characteristics not available to other parties. For example, the American Patriot, the North Korean Il-28 or the German special forces.
A wargame, like any other competitive game, basically gives positive emotions only when you "push". And there are really a lot of these moments. Fans of Apocalypse Now can also roam here, because almost the entire map can be filled with napalm

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"I love the smell of napalm in the morning" ©
You can, like grandfathers in the 45th, drive with pissing rags and 34s all sorts of newfangled "abrams" and others
"challengers"

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And also arrange tankers, helicopters, carry out carpet bombing, use cluster munitions, hit with Grads, and much, much more. As a noob, I probably don’t even know the whole arsenal of available fun. By the way, they cheated on a nuclear bomb. It's a pity.
But the "Red Dragon" is just a successor to the glorious series of wargames. There were two more games before it. And the "Red Dragon" really added a lot of new things to the game. For example, it added the long-awaited sea battles and ships, which turned out to be a complete fail and which are played by 1.5 people .Added a technique that has IRL the ability to swim this ability. But the maps are created in such a way that these units practically cannot take advantage of this advantage. Yeah. Of course. After all, most of the floating units are in the Soviet Union. Ivans must suffer! Several new countries were also added, the main ones being, of course, the "Red" and "Blue" dragons. In the first case, China and the DPRK (North Korea), and in the second, Japan and South Korea. The red dragons turned out to be not so hot and you rarely see a person, playing them. With the Blue Dragon, the situation is a little more optimistic, but they also do not break popularity records. That is, the developers have introduced content that is not in demand among the players. It is also funny that the Eugens did not release the game right away, as it should be, but they have already made 2 DLCs and a third one is on the way, in which units are added that should have been already in the release. Fortunately, the DLCs are free. But still, the desire to quickly cut the dough without finishing the game cannot be called dignity.
And now about the saddest thing. That from what farts ignite and baguettes appear

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Non-mirror balance!!!
To say that the balance in the game is unfair is to say nothing. Not only that, the USSR, which had the largest fleet of military equipment, has an availability (number of units in 1 card) less than Czechoslovakia, Poland and the GDR taken together (there is an opportunity that allows you to combine some countries in one “deck”), the total number of the military fleet of which I didn’t gain even half of the Soviet one. So there are also outright stupidities. How do you like this, for example?

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Yes, yes. The same armored personnel carrier, with absolutely the same characteristics, costs 15 points for the USSR, and for the GDR-20. Ridiculous!
But that's not all. The Soviet Union is very strong in the wargame, it has great units, but for some reason, in terms of price / quality ratio, NATO units, according to my personal feelings, are superior to both Soviet and OVD units.



Sometimes there are errors at startup. Unpleasantly, the game you installed may not start, crashing, freezing, showing a black screen and giving errors in windows. Therefore, quite logical questions arise: “What to do?”, “Because of what is this happening?” and “How to solve the problem?”. We have tried to collect all the necessary information with instructions, tips, various programs and libraries that are designed to help solve the most common errors related to .

Required software for Wargame: Red Dragon

We strongly recommend that you read the links to various useful programs. What for? A huge number of errors and problems in Wargame: Red Dragon are associated with uninstalled/updated drivers and lack of required libraries.

Low FPS, Wargame: Red Dragon slows down, freezes or lags

Modern games are extremely resource-intensive, so even if you have a modern computer, it’s still better to disable unnecessary / unnecessary background processes (to increase processor power) and use the methods described below to help get rid of lags and brakes.

  • Launch the task manager and in the processes find the line with the name of the game (Wargame: Red Dragon). Right click on it and choose from the menu "Priorities", then set the value "High". Now all that remains is to restart the game.

  • Remove everything superfluous from startup. To do this, all in the same task manager, you need to go to the tab, where you need to disable unnecessary processes at system startup. It is better not to touch unfamiliar applications if you do not know what they are responsible for, otherwise you risk spoiling the system startup.
  • We also recommend that in the settings related to power consumption, set "Maximum Performance". The same applies to the video card: you need to set the maximum performance in the graphics processor settings (this can be done in "Managing 3D Settings"), and in texture filtering select the option "Quality".
  • If your Nvidia graphics card is no older than the GTX 10 series of GPUs, then it is quite possible to increase the frame rate by speeding up the graphics card. To implement the plan, again, you need to open "Control Panel" Video cards, go to the already familiar tab "Manage 3D Settings" and select the game in the list with programs, and then find "Vertical sync pulse" and click on it to set the parameter in the menu "Fast" .
  • You should delete temporary folders, unnecessary files and cache. On the Internet, you can find a bunch of different programs that help you do this. We recommend using BleachBit or CCleaner for this.
  • Defragment or optimize your hard drive. To do this, go to Hard Disk Properties tab Tools Defragment or Optimize. In addition, there you can check / clean up the disk, which in some cases helps.
  • In the end, switch to a simple design so that the computer is not loaded with resource-intensive effects. For example, you can safely disable the built-in debuggers, search indexing, and much more.

  • How to increase the amount of video card memory? We launch any games

    Most computers and laptops have an integrated (built-in) graphics card. But for the operation of the video adapter, only a part is used ...

    Wargame: Red Dragon crashes at random or on startup


    Below are a few simple ways to solve the problem, but you need to understand that crashes can be associated with both game errors and errors related to something specific on the computer. Therefore, some cases of crashes are individual, which means that if no solution to the problem helped, you should write about it in the comments and, perhaps, we will help you deal with the problem.

    • First of all, try the simplest option - restart Wargame: Red Dragon, but with administrator rights.

  • Be sure to check if Wargame: Red Dragon has conflicts with other applications on your computer. For example, many players often swear at a utility called MSI Afterburner, therefore, if you use this or any other similar one, disable and try to start the game again.
  • It is possible that the game refuses to work adequately due to Windows Defender(aka "Defender") or because of the antivirus. So you should go to options and add .exe file running Wargame: Red Dragon in an exception, or immediately disable the antivirus along with the Defender (they could also delete some vital file for the game that needs to be restored).
  • DLL file missing or DLL error


    To begin with, I should explain how errors related to DLL files generally occur: during the launch of Wargame: Red Dragon accesses certain DLL files, and if the game cannot find them, then it immediately crashes with an error. Moreover, the errors can be very different, depending on the lost file, but any of them will have the prefix "DLL" .

    To solve the problem, you need to find and return the missing DLL to the folder. And the easiest way to do this is using the DLL-fixer program specially created for such cases - it will scan your system and help you find the missing library. Of course, not every DLL error can be solved this way, so below we suggest that you familiarize yourself with more specific cases.

    Error d3dx9_43.dll, xinput1_2.dll, x3daudio1_7.dll, xrsound.dll, etc.

    All errors that can be seen in the title "d3dx" , "xinput" , "dxgi" , "d3dcompiler" And "x3daudio" are treated in the same way - use the DirectX executable libraries web installer.


    Error MSVCR120.dll, VCRUNTIME140.dll, runtime-x32.dll, etc.

    Name errors "MSVCR" or "RUNTIME" are treated by installing Microsoft Visual C ++ libraries (you can find out which library is needed in the system requirements).


    Getting rid of MSVCR140.dll / msvcr120.dll / MSVCR110.dll and other DLL errors once and for all

    Very often I began to notice that people cry about errors "the program cannot be started because MSVCR120.dll is missing on the computer." It meets...

    Common network errors

    Can't See Friends / Friends in Wargame: Red Dragon are not showing up

    An unpleasant misunderstanding, and in some cases even a bug or error (in such cases, none of the methods below will help, since the problem is related to the servers). It is curious that many players are faced with this, and it does not matter in which launcher they have to play. We have not just noted that this is a “misunderstanding”, since, as a rule, the problem is solved in the simple ways described below:

    • Make sure that you and your friends are going to play in the same game region, the launcher is set to the same download region.

  • If the above method did not help, then it's time to clear the cache and run a file integrity check.
  • The most radical way to solve the problem is to completely reinstall the launcher. At the same time, be sure to delete all files associated with the launcher so that nothing remains on the computer.
  • Specifically for Steam, there is another very simple way to solve the problem: choose any section you like "Library" or "Community", then go to the open tab in "Steam" "View" "Friends" "Games" "Help". And then in the section with friends, in the drop-down menu, check the box next to the item "Online"(or rearrange the status but back to where you are online).
  • The server creator needs to open ports in the firewall

    Many problems in online games are related precisely to the fact that the ports are closed. There is not a single living soul, a friend does not see the game (or vice versa) and there are problems with the connection? It's time to open ports in the firewall, but before that, you should understand how "it" works. The fact is that programs and computer games that use the Internet require not only trouble-free access to the network, but also open ports in addition. This is especially important if you want to play some online game.

    Often the ports on the computer are closed, so they should be opened. In addition, before setting up, you need to find out the port numbers, and for this you first need to find out the IP address of the router.

    • Open a window with a command line (opened by the command cmd in start).
    • Write a command "ipconfig"(without quotes).
    • The IP address will be displayed in the line "Main gate" .


    • Open a command prompt with the command cmd in Start.
    • Re-type the command "ipconfig» without quotes.
    • Run the command "netstat -a", and then a complete list with port numbers will be displayed.


    • Be sure to make sure that you have Windows administrator rights.
    • You need to go to the firewall settings: "Start" "Control Panel" "Firewall". You can also use the keyboard shortcut Win+R, then in the window enter the command "firewall.cpl"(this method is better because it is relevant for any version of Windows, so if there is no button "Start", use it).
    • Go to tab "Advanced options" In the column on the left, select "Rules for eligible connections" In the column on the right, select "Create a rule" .
    • In the window that opens with the rule, select the one where it is written "For the Port", press "Further" .
    • In the next window, you need to decide on the protocol: 1 - "TCP" , 2 – UPD. Select an item in the box below. "Specific Local Ports" and enter your ports. If suddenly there are several ports, then you need to list them either using a comma, or specifying the range of these ports using a dash. press "Further" .
    • Now the little things: select "Allow connection" "Next" select connection profiles, "Next" specify a name for the newly created rule and if you want, you can add a description. It remains only to save all the changes and you're done.

    DirectX error in Wargame: Red Dragon


    DirectX related errors may occur specifically when launching Wargame: Red Dragon. Don't be surprised if one game works adequately while another throws an error. There are usually quite a lot of such errors, so we have collected the most common ones among users. So if you suddenly got a message DirectX Runtime Error , "DXGI_ERROR_DEVICE_RESET" , "DXGI_ERROR_DEVICE_HUNG" or "DXGI_ERROR_DEVICE_REMOVED", use the instructions below to resolve these errors.

    • First of all, you need to install a “clean” version of your video card driver (that is, you should not immediately rush to install the same GeForce Experience, nothing extra from AMD and audio).

  • If you have a second monitor, try turning it off and also turn off G-Sync and any other kind of add-on/auxiliaries.
  • Use the System File Checker to repair corrupted or missing system files.
  • If you are using an Nvidia graphics card, then try enabling "Debug Mode" in the video card control panel.
  • Often the cause of the error is an overheated video card, so we recommend using the FurMark program to check its performance. If this turned out to be true, then you should lower the frequency of the video card.
  • If you suddenly encounter other errors, then we recommend reinstalling DirectX, but before that, it’s better to uninstall the old version just in case (be sure to delete all files in the folder before reinstalling, starting with "d3dx9_24.dll" and ending "d3dx9_43.dll").
  • Error 0xc000007b in Wargame: Red Dragon


    At worst error 0xc000007b or "This application was unable to start correctly" associated with corrupted OS system files, and at best, with Nvidia video card drivers.

    Common ways to solve the problem:

    • The most obvious and easiest way to deal with the error is to reinstall the drivers for the video card, and then run the game as an administrator.

  • Next, try updating or installing the .Net Framework, DirectX, and Visual C++.
  • Alternatively, use the command line ("Start" "Run"), where you need to write the command "sfc / scannow" (the system will scan everything and, if possible, try to replace damaged files if cached copies exist).
  • And finally, you should try to remove software that conflicts with the video driver. Usually such extra software includes programs that improve graphics.
  • The second way is the free program Dependency Walker 64bit:

    • After installing Dependency Walker 64bit, run the utility and go to the following address: "View" "Full Patch" ".exe file of the problematic game"(in some cases, an error window appears after this, but you should not pay attention to it, just close the window). Switch to section module, scroll to the end of the error, look at the values ​​in the columns.

  • The CPU column includes all DLLs, they must all be 64-bit for the video game. Therefore, if you notice a DLL file with x86 architecture in the red column of the CPU column, then this means that it is because of this file that the error 0xc000007b occurs.
  • As soon as the problematic file is found, it remains to go to the official website dll-files.com and download the 64-bit version of the DLL file there. Find, download, put it in a folder C:\Windows\system32 and to the root folder Wargame: Red Dragon, after which you check the performance.
  • "Not enough memory" error

    There is an error associated with a lack of memory, for almost a dozen reasons. Of course, the most common ones are either a lack of hardware RAM or a small swap file size. In the latter case, even if you configured nothing, third-party software or a banal disabling of the swap file could easily ruin everything.

    • You should try to increase the swap file ( "Start" "System Settings" in the line at the top, enter "Performance" select "Tune system view and performance" "Advanced" "Change" uncheck the "Automatically select ..." select the size).

  • It is possible that a certain program, or even several, is causing a memory leak or a virus has started. To check and possibly solve the problem, open the task manager, after which you need to sort everything that is by memory consumption.
  • Sound in Wargame: Red Dragon is missing or disappears in cutscenes

    Most often, the problem is associated with high sound resolution in Windows settings, namely, with the bit depth and sampling rate. Therefore, there is only one way to get rid of the problem - to lower this resolution.


    • In the tray, right-click on the speaker icon;
    • In the menu that opens, select the item "Sounds" ;
    • Next, you need to select the device (it can be either speakers or headphones) and click on "Properties" ;
    • Go to next tab "Additionally" ;
    • Find the menu called "Default Format" to set the value, but it must be lower than the current one;
    • Click "Apply", open Wargame: Red Dragon and check the result of the work done.

    The problem that is associated with the lack of sound in the screensavers cannot be solved in the first way, so do the following:

    • Again in the tray RMB on the speaker icon;
    • In the menu, look for a function called "Spatial Sound" to disable;
    • It remains only to restart Wargame: Red Dragon and check the result.

    And most importantly, do not forget to determine exactly where the sound is missing - everywhere on the computer or just in the game. There are other unlikely, but quite possible reasons for the lack of sound: the sound card is too old, so it does not support DirectX; incorrect settings; incorrectly installed sound card drivers or some specific error in the operating system. In such cases, be sure to write in the comments, and we will try to help fix the errors!

    Black screen appears in Wargame: Red Dragon

    The appearance of a black screen is often associated with a conflict between video drivers and software. And least of all with certain Wargame: Red Dragon files. However, there are quite a few other reasons associated with the appearance of the “black screen of death”.

    The first step when a problem occurs is to update the video driver. Many people neglect this completely, but we strongly recommend doing this, because for many modern games, important updates follow, which help to run this or that game.

    • Drivers installed/updated, but Wargame: Red Dragon still refuses to work properly? Then you need to check the software, are the necessary libraries installed at all? First of all, check for the presence of libraries Microsoft Visual C++ And .net framework, as well as the presence of "fresh" DirectX .

  • If none of the above gave the desired result, then it's time to resort to a radical solution to the problem: launch Wargame: Red Dragon and, when a black screen appears, press the Alt + Enter key combination to switch the game to windowed mode. So, perhaps, the main menu of the game will open and it will be possible to determine the problem in the game or not. If you managed to switch to windowed mode, then go to the game settings of Wargame: Red Dragon and change the resolution (it often happens that the mismatch between the resolution of the game and the desktop leads to a conflict due to which a black screen appears).
  • The cause of this error can also be various programs designed to capture video and other applications related to video effects. And the reason is simple - there are conflicts.
  • And finally - the problem, most likely, can be related to the technical component of the hardware. The video adapter can overheat, as well as the bridges on the motherboard, which entails reduced power consumption of the video card. We will not go into detailed technical details, so we simply recommend that you clean your machine from dust and change the thermal paste as well!
  • Color screen appears

    The appearance of a colorful screen is often associated with the fact that two video cards are used at once. If the motherboard has an integrated GPU, but you play on a discrete one, the game will run on the integrated one anyway. Therefore, there are "color" problems, since the monitor is connected by default to a discrete video card.

    No less often, a color screen appears if there are problems with the image output. This causes a variety of reasons, but there are two most common: 1 - there are outdated drivers; 2 - Your graphics card is not supported. Therefore, we recommend updating the drivers first.

    Image in Wargame: Red Dragon flickers

    As a rule, the problem is related to an overheated video card. The first step is to check the wires, they suddenly blocked the fans of the cooling system, but if there is complete order, then it's time to reset the overclocking of the video card: you need to enter the application MSI Afterburner(or similar) and click on "Reset" .

    Mouse, keyboard or controller not working

    Most often, if such problems arise, then strictly on the side of the player. In the process of connecting a new device, the OS instantly tries to install the necessary driver package, but the problem is that it is standard, which means it will not be compatible with every device, so check for the necessary drivers. In addition, viruses can affect management, so be sure to check the system.


    And finally, as an option, you should try to remove all USB devices registered by the computer. You can not touch only the software that is associated with the main devices (gamepad, keyboard, mouse, wireless adapter), after which be sure to restart the computer. It is possible that a conflict has occurred and because of this the control does not work.

    Good day to you, dear readers! And I would like to devote today's article to one wonderful game, so undeservedly unknown among most people. Her name is Wargame.

    telegraph

    tweet

    But first, a couple of words are a little off topic. I would like to try (purely for myself) to raise the topic of interesting, but, due to certain circumstances, not the most popular games. They tend to fall short of full-fledged AAA projects, but still have their own charm. The tag with this theme will be named "Little Known Goodness". And no, goodness is not because my notes or articles are good (I never said that and I won’t), but because in this case, goodness is, in my opinion, just those games that I will describe.

    I don’t know if people will be interested in this (because at least I have one 2D indie game on my list, and one very unusual thing that I shouldn’t even hint about yet. I can only say that not everyone will like such projects). So, in connection with such a non-standard beginning, I would like to hear your opinion on whether this is an interesting topic at all, or ... Well, what the heck, huh? In any case, I decided to start with two not the most risky articles, the first of which is about Wargame, and about which you can read a couple of lines below.

    Oh yes, and the last thing, this article is not professional in nature, I just tell you about games, periodically sharing my opinion. Yes, I am a simple person and I can make mistakes too, so a small request: I am calm about ADEQUATE criticism, and I am not trying to offend or humiliate anyone, therefore, please have a drop of respect for me too - and if you are with something do not agree, criticize with reason, in fact, and most importantly CULTURAL (without expressions like "the author is a shit eater!! 1"), etc. Now, happy reading!

    CLICK HERE FOR THE HORRIBLE TRUTH

    So let's get started. Above, I said that we would get acquainted with game"wargame", but actually no, everything is a bit wrong, and I lied to everyone (just please don't hit, or at least hit, but not much). I wanted to tell the world about one wonderful SERIES of games, under the general heading Wargame. There are three games in total in the series (plus a completely new project that SOAAAAAK takes a lot from its predecessors, but nevertheless has a completely different setting, which is why it has a different name, and of course, we won’t talk about it today) . However, we are getting off topic a bit.
    So, as I said, there are three games in the series in total:

    1. Wargame: European Escalation
    2. Wargame: Airland Battle
    3. Wargame: Red Dragon

    I arranged them in ascending order, i.e. European Escalation was the very first, and Red Dragon was the last, respectively. I thought for a long time about which particular part I should tell, but the gentlemen of the developers from eugen systems put me in such a very unpleasant situation where, having told about one game, I will somehow have to touch on another, because in all three games there is something something of its own that other parts lack. I really don’t understand what the producers of these masterpieces were guided by (and I am now speaking without a share of sarcasm), because USUALLY in the new part certain features are present in a slightly modified version from the predecessor game, but ... Alas ... In our case, everything a little different...

    ~Briefly about the main thing~

    So what kind of bird is this, Wargame, what is it eaten with, and why did I even decide to devote one article to as many as three games at once? Wargame is a series of Cold War tactical strategy games with a HUGE focus on realism. A kind of Arma from the world of RTS. We have to play for the troops of the Warsaw Pact (read, the USSR and the allies), or for the paladins of light and goodness of NATO, respectively.
    - Oh, well, everything is clear! Everything is as usual! Again, the evil Savetsky Sayuz attacks the defenseless pendos and gets lyuli! 1 (c) (Golden quotes gamers fund).

    No, in fact, everything is not as simple as it might seem at first glance. Yes, once again we are playing an "alternative reality", where the USSR faced the USA in a "hot" war. But besides this, perhaps, other aspects of the game are very, very close to reality, and this concerns not only the plot part (the war is not for total destruction, but rather for the spread of influence), but also for the gameplay: The maps here are huge, tanks they shoot at a fairly long distance, helicopters can destroy almost any ground combat unit in an open area, but God forbid they fly into the forest over enemy territory, or fly near a city occupied by the enemy - the result will be very deplorable. There is also artillery firing from one end of the map to the other. There is infantry, reconnaissance, and in the last part they even brought in a fleet! In general, a complete set of a young militarist!

    ~Everything is grown-up~

    So, someone was interested in the initial description, someone was not, so let's dot all the "i" and analyze how to play this wonderful miracle, wonderful marvelous in general, because the game differs from these your Starcraft and other strategies a little more than fully. In general, since we are talking about StarCraft, why is it so complicated? There are many aspects. For example, a large number of units operating according to the "rock-paper-scissors" scheme, the required great skill of the speed of the mind and hands (by the way, I could not master it at the proper level - everything needs to be done too quickly). Some units are good to use in conjunction with some, but they are completely useless in combination with other combat units.

    Many of these aspects really hold true for the entire Wargame line, with the possible exception of reaction speed and actions per minute. No, all this is also important here in its own way, but you won’t be able to pull out the game at the same reaction speed. Unlike Starcraft, any part of a wargame is more about a well-thought-out plan of action before the start and the correct placement of your troops on the defensive or before an attack than about sudden attacks and counter attacks on the enemy base. True, no one says that aggression is not encouraged here, or that you should always sit on the defensive, no: the Map is divided into certain sectors. The more sectors under the control of the players, the greater the profit, the more troops can be ordered, respectively, everything is simple and no frills.

    True, but starcraft, and starcraft 2 as well, are very popular and famous strategies that every gamer has heard of, which is why I decided to start the comparison with Starcraft. However, as it began, so it ended.

    In fact, it would be much more appropriate to compare Wargame with a series of strategies "Behind Enemy Lines 2", or even World in Conflict (due to the similarity of themes). And if the first deserves almost a separate article, thanks to the depth of study, as well as a long history of formation, then with World in Conflict everything is a little simpler:

    Wargame is such a World in Conflict, from which:

    • removed the lion's share of cranberries (people in the know probably remember this crippled story, which can compete with the no less famous Red Alert in terms of absurdity, but the red alert was originally promoted as a kind of satire on the Cold War)
    • they threw about 100 different types of units on top (and I'm not kidding now. Even Wargame: European Escalation had about two hundred different combat units in its collection, and in Wargame Red Dragon their number increased, according to developers, to 1300 pieces)
    • corrected the firing range and health of the fighters, and also added the psychological state and the level of gasoline and ammunition (but we will talk about this a little later and in a broader format).

    Also, unlike World in Conflict, there is no construction here from the word AT ALL (do you remember how bunkers were automatically built in the controlled territories in WiC? Not that it could be directly loudly called the word "construction", but still), except In addition, on each map, your troops will delimit the front line for you, and it will be very difficult for the enemy to go in from the flank or behind (here, however, it is worth making a reservation - as such, the PHYSICAL front line in the form of a bright line appeared only in Steel Division, the latest game of eugen systems (I was talking about an "imaginary" line, which can be easily drawn based on where your units are now).

    ~History of the series~

    So, as I mentioned above, the first game in our series was Wargame: European Escalation, released back in 2012. It covers a decade from 1975 to 1985 in central Europe, around eight countries participating in several presented conflicts: we are given the choice of the USSR, and the GDR (East Germany), and even Poland and Czechoslovakia. And they oppose the USA, Great Britain, France and Germany (West Germany). There are four campaigns in total (plus one bonus campaign that has nothing to do with the main plot), they tell, as I said, about several conflicts that eventually led to a full-fledged third world war. The very pretext for starting a war is often presented somewhat controversially; it’s not always possible to immediately say “Ah! SO THIS IS WHO IS GOOD HERE AND WHO IS BAD!” Also, in the plus of the game, it is worth noting the screensavers, made very dryly, but so accurately and clearly conveying the atmosphere of tension of those years. While watching, it can create such a strange feeling, as if you are watching some kind of documentary, and not playing a game. And cut out video inserts with military parades, with a speech by Mr. Brezhnev, or some Ronald Reagan only reinforce this feeling.

    As I noted earlier, in the first game of the series there are about two hundred pieces of military equipment. Basically, however, these are different modifications. But each modification of the tank, even if it looks similar, is nevertheless a unique exhibit. So, for example, the Soviet T-80 and T-80U have not only different letters, but also the level of armor and weapons (the latter even carries several ATGM shells), and in some cases the same model of equipment with different modifications can even differ in fuel consumption. But, returning to our T-80s, the price of modifications, of course, varies almost twice.

    Wargame: European Escalation features a linear global campaign with additional missions and... Unlocking troops with in-game currency. No, it's actually not bad at all, and those of you who were about to yell about microtransactions are a little hasty. In our case, there is a situation slightly reminiscent of the infamous C&C 4: for each completed mission, you are given a certain number of stars, for which you unlock new units. How much? Often the number of stars you want depends on whether you completed additional missions. So in our case, the execution of the add. missions carries not only a rating / idealistic function, but also a purely physical profit - is it worth the risk and try to complete this task, having the opportunity to lose valuable veterans (and the level of experience here is transferred from mission to mission, and with careful passage under your command, they can turn out to be real killer machines) but at the same time get the opportunity to unlock new fighters, or well, there are still final missions ahead. The second way to get extra stars is multiplayer, however, you will be very lucky to find at least one active server with players (however, there is nothing surprising here, because the entire active player base simply moved to Wargame: Red Dragon).

    In short, the advantages of the very first part can be written as follows: Relatively interesting game campaign (although you should not expect anything super-special, grabbing stars from the sky), well-thought-out moderately varied missions, sometimes making you cast gray matter in terms of which side is more profitable to advance further, well, a very good tutorial, quite clearly explaining even to beginners what is required of them, and what is the difference between different types of troops.

    The disadvantages include somewhat monotonous maps for multiplayer (there is a forest and fields all around), the lack of a full-fledged AI for skirmish (do you want to play 2v2, or 4v4 with bots? But dudley! Bots are only allowed to be placed against people. It’s good at least together it was generally allowed to play with a friend against a bot). Also a computer opponent (at least in campaigns And exactly in European Escalation) has just a nasty, disgusting habit of cheating to figure out where your team car is located, which is responsible for sector control and SUDDENLY send tons of suicide vehicles EXACTLY to the place where it is parked, sending an inattentive, or slightly gaping player on the rear thrust straight to Mars.

    The second wargame from under the wing of the company was Wargame: Airland Battles. The second part of the game came out a year later and told about the same events, showing them, however, from a slightly different angle. In it, the author had a chance to play the least, but this part also deserves attention.

    Firstly, as the name probably implies, the developers have shoveled the system of air battles, and unlike the European Escalation, helicopters have now become more like a scalpel to some extent - entrust a scalpel to a surgeon, and he may save your life. Entrust the scalpel to Vasya from 5 "b", and the result will be just the opposite. In other words, helicopters are still quite effective, but are now VERY vulnerable to enemy fire. The economy has also been reworked, and it will now be very difficult to order a huge number of "turntables". By the way, since we have touched on the topic of air battles, full-fledged aircraft have FINALLY been introduced into the game. They fly in from outside the map, spend ammo on the field, or cut circles in one place, waiting for further orders and, if there are none, they fly back to refuel. No airports in the field, or in the forest in the middle of the map, only air, only hardcore.

    Secondly, the army creation system has become more flexible. Now you no longer need to go through the campaign for the stars, because they have been abolished and all units are now open at once. Also in your army, you can make a bias towards infantry, ground combat vehicles, artillery, or air. This is actually quite a serious innovation and we will dwell on it in more detail a little later.

    Thirdly, since we've touched on the single player - one of the biggest innovations of the game was a complete change in the principle of the campaign: Now each campaign is a global map of a part of Europe, divided into regions. You act as a general, and it is not enough to win in one battle. It is important to complete the campaign in a certain number of days, having reached the set goals. The gameplay in the campaign is divided into two parts: Turn-based actions on the global map and local battles. If with local battles you can more or less imagine what's what, then in the "global" mode everything is a little more interesting:

    You have a certain amount of political points (read, local currency) for which you can repair troops, buy new armies, and also use passive bonuses: for example, if you really want to, you can drop an atomic bomb on the enemy’s head, or use fleet support . The course of the campaign depends not only on your plan, but also on secondary factors: the weather can make its own adjustments, and another parallel conflict somewhere in Asia can force allied admirals to withdraw their ships to another part of the world, leaving you without support for a while.

    And finally, the most delicious - the campaign can be played in co-op, so now you can pile on all sorts of Pindos, playing with your best friend Petya from a parallel class! Well, or vice versa, to show these evil Ivans where the crayfish hibernate - it already depends on your preferences.

    Fourth, in multiplayer, the maximum number of players in one battle has been increased up to 10 for 10 people! Comments here, perhaps, are superfluous. I can only say that since the acquisition of Wargame, this is basically my favorite game mode.

    Fifth finally made a fully functional AI! Now you can play Wargame like any other full-fledged strategy, and not just in 1v1 format. True, they won’t let you set twenty bots, but even in the accessible 4v4 format, battles will be very hot.

    Well, plus a thousand and one little things, such as the addition of a full-fledged replay mode, where you can look at the past battle, changing the speed, camera angle, or even stopping the game in order to look at the battlefield from the eyes of a simple soldier. Other changes include redesigning the interface and the general style of the game, adding a couple of new nations to the game, increasing the number of units to eight hundred units, adding variety to the map (now you can meet villages and cities much more often on levels, and in general they are less similar to each other). on a friend), completely shoveled battles in the city (if in the European Escalation the soldiers had to be hidden in each house manually, now the detachments capture the whole area and hold the defense in it). In general, the infantry has become much more useful in comparison with the European Escalation and in capable hands can now drink a lot of blood to the enemy. In general, a full-fledged second part. All soldiers and generals, combat readiness! We're going to Washington! Almost...

    Of course, it was not without new problems:

    So, for example, AI can now send a bunch of equipment in cold blood to the very center of the city, for which there are battles, without scouting anything at all, or without sending cover troops, i.e. actually sending his army to the slaughter (and yet he does so with enviable regularity!). In addition, the notorious AI likes to take not with the mind, but with a number, which is somewhat annoying, especially when going through the campaign.

    Speaking of the campaign. Gone are so many favorite video inserts, now enjoy the text describing the campaign goals, just like in the good old nineties. The battles themselves, in comparison with the European Escalation, have become more similar to each other, because due to the non-linearity of the global campaign, the developers had to abandon scripted missions. Each region has exactly one map, so if you fight in the same region three times, then the map will always be the same. There are very few campaigns themselves (four in total, but the first campaign is a kind of training, and it is completed in just a couple of moves). And finally, perhaps the most annoying: Now in the missions of the campaign there is a game on the score. Those. you shoot down, for example, an enemy helicopter, it falls, and a few points go to your piggy bank. Thus, the side that scores the Nth number of points first wins the battle. Of course, such an approach makes sense, because. no general will send his entire army to waste, but this feature also has a downside, because if you have scored the required number of points, and the battle is in full swing, then the match simply ends with a victory message. Very often this happens just when you caught the courage of the battle and think: "Oh, right now, I'll just drive a couple more units and just kill! I'll roll you all out there!" In general, unpleasant. Also, for some reason, the NATO and PACT alliances were renamed RED and BLUE, respectively. What for?

    Online at the moment also leaves much to be desired - at different times of the day there can be from 20 to 60 people in the game. This, of course, is much better than in the European Escalation, but it clearly falls short of the optimal indicator...

    Well, the third and final game in the series was Wargame: Red Dragon, released already in 2014. Ironically, this is a game in which I spent much more time than in the previous two games combined, and which I still play from time to time, but there is practically nothing to tell me about it, against the background of the previous parts.

    This part covers the Asian front (from which it is called Red Dragon) and counts down from the seventies right up to 1991. In this universe, the USSR did not collapse, and the players got access to the newest, at that time, models of equipment (i.e. in the game you will find the T-90, and KA-50, and TOS Buratino, and many other goodies, after all, as I said above, the number of available units has reached, according to the developers, up to 1300 pieces).

    Perhaps the main innovation of Red Dragon, in comparison with the rest of the parts, is the introduction of the fleet and amphibians - transports that can move both on land and by swimming. However, there are some pitfalls here: Firstly, the game mechanics did not allow the developers to implement aircraft carriers (which, in principle, is logical and quite understandable for those who played the previous parts). Secondly, for unknown reasons, the developers did not bring submarines, as a result of which the lion's share of naval battles loses in tactics. Thirdly, in real life, ships can fire at a distance of up to 60 kilometers, or even more. It is quite natural that the developers had to significantly reduce the firing range of the fleet. As a result, we have a situation in which naval battles smell a little like some kind of Hollywood movie, where ships line up and shoot at each other from all guns, simultaneously knocking down missiles flying at each other. It's certainly fun, and the tactical elements are still there, but, strictly speaking, it's still far from realism. The sea charts themselves also cannot be said to be very many. Some of them are generally the repetition of the same map at different scales.

    Introductory videos were returned to the campaign, however, only one video before the campaign itself. Accordingly, with the introduction of the fleet into the game, the developers have slightly changed the principle of passive bonuses, and now you have the opportunity to drive the fleet to the shore and personally arrange an apocalypse for the enemy. And everything else in the campaign seems to be not so bad, but why, one wonders, was it necessary to cut the co-op from the game? Was he really that much of an annoyance? It's unclear... Or, for example, the lack of training. Why is all the tutorial in the game just a couple of lines in text form? It would be better if they blatantly stole the training levels from airland battles, by golly.

    No, don't misunderstand me - Red Dragon is a very good game, despite the fact that I, it seems, only do what I scold, just comparing it with the same AirLand Battles in terms of the number of changes, I can’t say anything directly so special . In fact, the difference between Red Dragon and Airland Battles is about the same as between Battlefield 3 and Battlefield 4. It seems to be there, but it seems like it won’t pull on a large amount of text. Yes, once again they added units, increased the scale of battles, shoveled the balance, added nations, made coalitions available (but more on that later) ... It's more likely that eugen systems decided not to make a revolution, as it was with the second part, but simply brought new details and elements to an already successful game, placing a huge emphasis on multiplayer. The proof of my words is the activity of the players: during the day you can easily see up to 600-700 people actively playing, and this is a rather serious figure.

    Behind this figure, however, lies another small, not very pleasant detail: the community in the game is very specific. And I'm not talking about militaristic memes now, but rather about a certain level of toxicity among the players. It is quite natural for a situation where, in a difficult situation in the middle of the game, at least one player will write something like "OMG! NOOBS! fuck this team! I" m out! "And just leave the game. His troops will go under the control of the allies, so that not everything is so bad, but such people still leave an unpleasant aftertaste.The second such aspect can be poor teamwork.Sometimes there is a situation where the team discusses the plan for the start of the match, who will go where and who is responsible for which sectors, and 1- 2 individuals are just sleeping. And when the match starts, these respected gentlemen act completely according to no plan and, with their actions, put spokes in the wheels of the whole team. But this is already nitpicking, after all, there are such people in any team game, not to mention that there are a lot of friendly players in Red Dragon, but overall, even despite the above points, playing multiplayer is quite fun (especially when you play against people of your level) and every battle is significantly different from the previous one.

    ~Gameplay Features~

    Here I would end the article a little, but I feel that there will be people who have not understood anything from the previous chapters, or want to know something else about the game before forming a final opinion, or gentlemen who, having launched the game once, will say "GOD HOW TO PLAY THIS AT ALL?!" Therefore, I will devote a couple more chapters, dedicating newcomers to hard workdays. I'll probably start by saying that all wargames are similar in many ways, and knowing how to play one game, you can relatively easily adapt to another part.

    So, the battle map in Wargame is divided into certain sectors. These sectors are held by special command units. Unlike, for example, Company of Heroes, in our case, the territory is under control exactly as long as the command unit is on it. Those. if you take the team car to another point, you will lose control of the territory. Naturally, command units are not cheap, and the enemy always tries to destroy them in the first place. Well, in general, the game can be quite divided into several parts. I will not force anyone to read a huge amount of text, so the next few chapters are hidden under spoilers:

    You see, you cannot fight with all units at once. As in real life, the army has its own limitations, and if one of the newest super-powerful tanks was brought into your unit, then it will not work to rush and crush the enemy with a mass of such tanks for quite obvious reasons (you only have ONE unit) . In this regard, in the main menu there is a special item in which you must choose which of all the available types of troops will be in your army. In the local sense, your army is called a deck (from the English deck). So, there are certain restrictions in the deck, such as a certain point limit. Each unit costs a certain number of points and it will not work to cram "everything, but more". And is it necessary? With a particularly strong desire, it is really possible to equip the deck with the most expensive and strongest troops, but what pennies will you order them for? So weaker units also have a reason for their existence.

    Initially, when creating your army, you must decide on the side of the conflict and on the army of which nation you want to see under your leadership. You can, of course, just take and collect a deck from all countries at once, however, when choosing a nation, you are given small bonuses and bonuses (in particular, you can take more different units under your control). You can also choose a coalition in which troops from several countries will be present at once, and at the same time some of the bonuses will be preserved. In addition to the country representing your alliance, you can also choose the focus and theme of your deck. For example, focus on infantry, aviation, or support (read, artillery and anti-aircraft guns). In the case of a themed deck, of course, you can also choose all types of troops, however, a certain type of unit, depending on the specialization, will cost less points.

    When compiling a deck, in the game you often have to puzzle over whether to use this cool tank, use it, but put a more experienced crew, or is it better to choose something a little simpler, but cheaper and more accessible in terms of quantity (experienced players make up their decks hours and make certain changes after every couple of games). And speaking of quantity - yes, you heard right. The local rules of the game are arranged in such a way that each unit has a certain "number". Let's say you ordered all five available T-80s on the battlefield, and an insidious enemy destroyed them. What to do? But nothing! I should have played more carefully! Or make a deck differently! Or, if the deck is built correctly, bet on another unit. All this information about the number and quality of units, as well as their experience, is displayed in the menu when creating a deck. And yes, each warrior here has a level of experience - pumped veterans will be more stress resistant (i.e. less likely to get shell shock, less likely to panic and flee from the battlefield, etc.), they will have slightly faster skills of accuracy and reloading, and all that). A distinctive feature of European Escalation specifically from the rest of the parts is that in multiplayer, right during the battle, you yourself choose how pumped units to call, everything depends only on your money, while in the rest of the games in the series, the choice of veteran levels occurs directly during building a deck in the main menu.

    Starting with Airland battles, the developers introduced a very convenient system for importing and exporting decks. So now you can look at what your opponent is playing (if, of course, he shares a special code with you) and draw certain conclusions. Or you can even use his deck. By the way, this is where I would recommend you start, because it is very risky to jump into the quarry with your deck from the spot. In addition, the steam forums are full of all sorts of discussions and descriptions of decks, to help beginners, or just interested players.

    Now imagine the situation: two fighters are fighting in the ring. Suddenly, one of them delivers a series of blows to the eyes of his opponent, leaving him blind. If the fight continues, who will emerge victorious? The answer, I think, is obvious. Why am I? And here's what:

    You can have an arbitrarily strong army, but you will still lose almost every battle with huge losses. And the fault will be the lack of intelligence. Because intelligence is your eyes and ears. It is through reconnaissance that you know where a large accumulation of enemy equipment is located and where it is likely to strike. And it is thanks to good enemy reconnaissance that you are poured with a cold shower from artillery from the other end of the map.

    In the same notorious Starcraft at more or less adequate ranks, people send a worker to the enemy base at the beginning of the match in order to find out what kind of surprises the enemy will have up their sleeve, and after all, Starcraft is a strategy not about realism, but about competent tactical decisions! So, of course, no part of Wargame could simply avoid the topic of scouts: In total, there are about fifty different reconnaissance units, from infantry to helicopters, for the choice of players in European Escalation alone. Needless to say that the number of intelligence troops in the same Red Dragon is about four times more?

    Strictly speaking, intelligence can be divided into several types:

    • Infantry (this also includes not only ordinary scouts, but also some elite units, like the SAS, or special forces. It has the best eyesight, but is also the most vulnerable itself)
    • Ground vehicles (mostly light jeeps, or very light tanks, which, at times, are equipped with very good weapons)
    • Air vehicles (limited only to helicopters, however, there are both purely observational units and vehicles armed, as they say, "to the teeth")
    As you may have guessed, the tasks of different types of reconnaissance are somewhat different. So, for example, it is much more convenient to place infantry on the outskirts of cities or forests. On the other hand, ground vehicles are more suitable for observing open fields, hiding somewhere in a short strip of bushes and trees along the road. In especially extreme cases, such vehicles can also be used to support the main troops from an ambush, but you should not flirt - the number of reconnaissance units is very limited, therefore, it is often worthwhile to join these troops only in the MOST extreme case, when there is no way to retreat. Helicopters, on the other hand, have the greatest mobility of all the above guys, however, shooting down a helicopter is a relatively simple task, so it is much more convenient to use them for quick reconnaissance of the most important places (for example, the approximate position of enemy artillery) and the subsequent retreat to friendly territory.

    Imagine something very powerful on the outside, but very weak on the inside. Such a name for the title is not easy. In most strategies (often even based on real conflicts) you can easily bet on a certain unit and pull the whole game with it with the support of literally 1-2 other, third-party units. In the Wargame series, a completely different principle works - all troops must be maintained equally.

    One unit without cover is very weak: Order a huge number of tanks without the proper amount of anti-aircraft in support, and they will all be scattered by a couple of helicopters. Yes, the enemy will also suffer losses from anti-aircraft guns, but the question is - who will lose more in the end, and who will this exchange cost more?

    Send infantry without the help of artillery to storm the city, and you can watch how epic it merges on the way. The real strength of an army lies in the right cooperation troops that will competently compensate for weaknesses and multiply each other's strengths. So, for example, to support the infantry, it is very important to have a cover of a couple of tanks (but in no case drive them into the city itself) and artillery. Artillery also has two types of shells: live and smoke. The use of smoke can be very, very useful when storming cities, since in this case you can relatively painlessly enter residential areas and give the enemy a fight without dying halfway through.

    Competent intelligence will tell you what troops the enemy has and how to deal with them. Destroying enemy anti-aircraft equipment will allow you to use bombers relatively painlessly. The destruction of intelligence will allow you to operate literally under the nose of the enemy, without his knowledge. The main thing is to knock out one of the elements, and then everything will go like clockwork.

    Naturally, cooperation between players also plays an important role. That is why local war lovers often use programs like Discord, or TeamSpeak to communicate with each other.

    With the main aspects, everything seems to be clear, but there is one more, moreover, a very important point: In the deck building tab, you will find an item called "logistics". Somewhat unusual, what could be hidden in it, well, except for the command units responsible for controlling the territories, which I have already talked about before? You see, even if you are a very good strategist and correctly positioned all your troops, stuffed reconnaissance into every bush and every house (and the art of reconnaissance and operations behind enemy lines is a separate topic, as you already understood), the chances of losing are still still very high. Why? Yes, because without supplies, even the strongest army is doomed to defeat. And there are many examples from history. Wargame does not lag behind reality in this regard: During the game, you will always have to carefully monitor not only the psychological state of your fighters (soldiers in a panic will not only reload more slowly and shoot less accurately, but may simply start to retreat, or even lie down and stop shoot), but also for the state of their health, ammunition and (if we are talking about technology) fuel. All this beauty is delivered by special transport trucks, or helicopters. Helicopters, of course, fly faster, carry more equipment, but they are also much easier to shoot down. Each such support vehicle has a certain supply limit, so bringing one truck up and keeping it close by until the end of the game, filling up gasoline and repairing tanks, will not work. What if all the trucks from the deck are summoned, and there are no more supplies left? For such situations, there is a Forward Operating Base (aka FOB, or forward base, in the Russian version of the game). It holds a huge amount of supplies, but it is static. So for a good quarter of the game you will have to drive convoys of trucks from one point to another, from the base to the front line and back again and again. Here, by the way, lies another small detail: As you probably guessed, combat helicopters also need repairs and reloading, so you will fly to the base quite often. Worst of all, helicopters are, yes, quite efficient, but not only are they expensive toys in terms of price, but they also consume A LOT of supplies. If you are planning to play through the air, then it might be worth considering setting up two forward bases at once. In second place in terms of cost, by the way, is artillery. True, her help on the front line is also indescribable: in reliable hands, a small detachment with fire art support can panic and destroy an army much larger than it is. The sound didn't disappoint either. A little annoyed is not the widest selection of music in the game (and so in every part of the series), but otherwise, no glitches and bugs were noticed, so I personally have no complaints.

    ~Results~

    Summing up the entire series, I would really like to notice the disadvantages inherent in the entire line, well, and if you are interested in at least one game, give a couple of recommendations. So, for the cons:

    • The Wargame series is a very niche product and very different from many RTS games. I'm not going to claim that this is a bad thing, but I can confidently say that there are a sufficient number of people who will be scared away by many of the features of the games in this series.
    • A very high entry threshold - here, as one saying says, "you can't figure it out without half a liter" (in fact, why the article came out so huge in volume). Moreover, if you are a sensitive person and easily pissed off, or you play mainly for the sake of winning, then maybe you should pass by - you will lose often. Often.
    • As you yourself noticed, the setting of the game invites certain political discussions. What can we say about the fact that the developers, by the way, from France, are themselves a little greedy for such things. So, for example, in the early stages of Red Dragon, the French army was one of the strongest in the game, and even generated a lot of memes from the players.
    • In general, the balance in this game is a very, very delicate matter, it is like a gopher from one famous film - you don’t seem to see it, but it seems to be there. It's hard to say how balanced everything is unambiguously, because balancing 1300 units is no joke for you.
    • Also, to my most unpleasant surprise, there was no encyclopedia of any kind, at the very least, made. Why, one wonders, if I want to know anything about the difference between several aircraft models, should I close the game, open wikipedia and search for information on my own? I can forgive this in the very first game of the series, they say, it was a kind of experiment, no one thought to directly harness to the fullest, but there are already three games! It’s not that it was a big minus (wow, too lazy to raise your ass and look for information yourself!! 1!), It’s just, for example, in Steel Division (the very last game that came out after the wargame) my prayers were heard and such an opportunity is really present.
    • A very specific community. In terms of the level of extinction (forgive me, I won’t call it otherwise), it can quite compete with the cs:go community (it doesn’t seem to reach the dotka, though). What is worth one chat in the main menu of the game, in which fierce trash is going on and not a single normal person lives there. No, there are good players, but as you know, impressions make up the majority, and here I would boldly give 50% to all idiots of all kinds. Perhaps I'm exaggerating, because I play mainly in 10 vs 10 mode, and in this mode, the probability of hitting petty tyrants is much higher? I don't know, this is my personal comment and I could be wrong. However, in fairness, I'm not the only one who thinks so, and therefore I advise you to play with friends, and not with left-wing people. In addition, playing with friends, even against bots, is also quite fun.
    • Well, the last, not the most pleasant surprise for me was that eugen systems and focus home interactive (publisher) ended the contract, and in principle, gentlemen, the developers said that they were stopping support for the game. No, the multiplayer will continue to live on, and, apparently, for a very long time (because, according to the assurances of the players, online there is much higher than that of the newly released steel division), but here we are, alas, no patches, no additional maps, no new DLC we won't see. In addition, the notorious toxicity of the community led the authors to say that in principle they were not interested in developing a new part. Like, since Red Dragon is so bad and all you do is sling mud at it (and there are a lot of absolutely inadequate and completely unreasoned criticism on special forums, so I can’t say that I don’t understand their point of view), then we we'll just make other games. The last point, of course, has little to do with the game, but I think it would be unfair to withhold such details.

    But, one way or another, it’s not comme il faut for me to end on such a sad note, so let’s end on a positive note and consider the pros for each game separately:

    • If you like single player campaigns with a copious amount of story (at least by RTS standards), then I would recommend Wargame: European Escalation. Yes, it is the very first game in the series, some of its mechanics are outdated, but, nevertheless, it is beautiful in its own way. Also, many players believe that the training was done in the best way in this particular game. And finally: The game itself is periodically sold at a 90% discount. No matter how clumsy or old it is, it fully pays for its 70 (?) rubles with kopecks at a discount price, I can tell you for sure.
    • If you want to play a non-linear campaign, or want to play with a friend in co-op, or you really like air battles, then Airland Battles may well be for you. Yes, there are few battle maps in the campaign, yes, there are few campaigns themselves, but let's be honest with each other - how often do we see co-op playthrough of the main campaigns in RTS? Plus, no matter what, the game itself also has a good tutorial that will quickly explain to you the essence of what is happening and what is required of you.
    • Well, if you are a fan of online battles with a high level of epicness, or with the participation of ships (which is also not the most frequent occurrence in our time), then perhaps you should consider purchasing Wargame: Red Dragon. Yes, I scolded naval battles, but even despite my criticism, playing with ships is a lot of fun, especially at first when you first get to know the game. The really serious disadvantages I can attribute, perhaps, is a very specific community and the lack of an adequate line of training missions. In a game like Wargame, the lack of proper training missions is a very serious drawback. But other than the last, I can’t really note anything so terrible. In addition, the notorious "10 vs 10" game mode works in this part, despite its appearance already in Airland battles, and the battles here have acquired a scale.
      Moris Brother for help on a number of points in terms of article design and material submission.

      telegraph